I am a senior lead concept artist with more than 10 years of experience in visual development for AAA video game, film and VFX projects.
I have been invited to work on projects for companies like EA, IMAGE ENGINE, WETA, SEGA, TENCENT among many more.
I focus my skills on developing realistic and cinematic pieces but my versatility allows me to work on stylized projects which I have done for companies like EA, SEGA and TERRAFORM.
My academic background is graphic design where my focus was illustration and photography over the years I specialized in the digital world until I got to do a specialization in NUKE with FOUNDRY which allowed me to arrive as a conceptual artist in the world of VFX by my technical clarity
I currently have skills in lighting and development in UNREAL and organic and hard surface modelling.
Among my responsibilities as an artist in video games are:
-Generate high quality realistic or stylized Concepts.
-Develop functional layouts that help the gaming experience.
-Create high quality assets customized for the project.
-Investigate and create moldboards' that help the direction of the project.
-Develop the best methodology to generate the creative process.
I am passionate about my work and I am deeply focused on generating a teamwork environment that I believe is essential for the success of a project.
I participated as an mentor of concept artist online to Facet School VFX when I finished my studies there.
I was a university professor for more than 5 years before joining the film industry.